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What is the best solution for a dynamic signature. I want a countdown to a certain date.
This is what i tried to put in my signature, but the digits remain on a 0.
<SCRIPT LANGUAGE="JavaScript">
<!-- This script and many more are available free online at --> <!-- The JavaScript Source!! http://javascript.internet.com - http://javascript.internet.com -->
<!-- Begin //Created by DendE PhisH function getTime() { c1 = new Image(); c1.src = "1c.gif"; c2 = new Image(); c2.src = "2c.gif"; c3 = new Image(); c3.src = "3c.gif"; c4 = new Image(); c4.src = "4c.gif"; c5 = new Image(); c5.src = "5c.gif"; c6 = new Image(); c6.src = "6c.gif"; c7 = new Image(); c7.src = "7c.gif"; c8 = new Image(); c8.src = "8c.gif"; c9 = new Image(); c9.src = "9c.gif"; c0 = new Image(); c0.src = "0c.gif"; Cc = new Image(); Cc.src = "Cc.gif"; now = new Date();
//ENTER BELOW THE DATE YOU WISH TO COUNTDOWN TO later = new Date("Jan 1 2005 0:00:01");
days = (later - now) / 1000 / 60 / 60 / 24; daysRound = Math.floor(days); hours = (later - now) / 1000 / 60 / 60 - (24 * daysRound); hoursRound = Math.floor(hours); minutes = (later - now) / 1000 /60 - (24 * 60 * daysRound) - (60 * hoursRound); minutesRound = Math.floor(minutes); seconds = (later - now) / 1000 - (24 * 60 * 60 * daysRound) - (60 * 60 * hoursRound) - (60 * minutesRound); secondsRound = Math.round(seconds);
if (secondsRound <= 9) { document.images.g.src = c0.src; document.images.h.src = eval("c"+secondsRound+".src"); } else { document.images.g.src = eval("c"+Math.floor(secondsRound/10)+".src"); document.images.h.src = eval("c"+(secondsRound%10)+".src"); } if (minutesRound <= 9) { document.images.d.src = c0.src; document.images.e.src = eval("c"+minutesRound+".src"); } else { document.images.d.src = eval("c"+Math.floor(minutesRound/10)+".src"); document.images.e.src = eval("c"+(minutesRound%10)+".src"); } if (hoursRound <= 9) { document.images.y.src = c0.src; document.images.z.src = eval("c"+hoursRound+".src"); } else { document.images.y.src = eval("c"+Math.floor(hoursRound/10)+".src"); document.images.z.src = eval("c"+(hoursRound%10)+".src"); } if (daysRound <= 9) { document.images.x.src = c0.src; document.images.a.src = c0.src; document.images.b.src = eval("c"+daysRound+".src"); } if (daysRound <= 99) { document.images.x.src = c0.src; document.images.a.src = eval("c"+Math.floor((daysRound/10)%10)+".src"); document.images.b.src = eval("c"+Math.floor(daysRound%10)+".src"); } if (daysRound <= 999){ document.images.x.src = eval("c"+Math.floor(daysRound/100)+".src"); document.images.a.src = eval("c"+Math.floor((daysRound/10)%10)+".src"); document.images.b.src = eval("c"+Math.floor(daysRound%10)+".src"); } newtime = window.setTimeout("getTime();", 1000); } // End --> </script>
</HEAD>
<!-- STEP TWO: Insert the onLoad event handler into your BODY tag -->
<BODY onLoad="getTime()">
<!-- STEP THREE: Copy this code into the BODY of your HTML document -->
<div align="center"> <h3>Countdown to New Years (2005)</h3> </div>
<center> <table><tr><td bgcolor="black" valign="bottom"> <img height=21 src="0c.gif" width=16 name=x> <img height=21 src="0c.gif" width=16 name=a> <img height=21 src="0c.gif" width=16 name=b> <img height=21 src="Cc.gif" width=9 name=c> <img height=21 src="0c.gif" width=16 name=y> <img height=21 src="0c.gif" width=16 name=z> <img height=21 src="Cc.gif" width=9 name=cz> <img height=21 src="0c.gif" width=16 name=d> <img height=21 src="0c.gif" width=16 name=e> <img height=21 src="Cc.gif" width=9 name=f> <img height=21 src="0c.gif" width=16 name=g> <img height=21 src="0c.gif" width=16 name=h> </td></tr></table> </center>
<div align="center"> <h4>(Days : Hours : Minutes : Seconds)</h4> </div>
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